Total elapsed time: 0

Total civilizations born: 0

Chance of ascension: 0%

Total simulated beings: 0

Mean number of civilizations: 0

Mean lifetime...

Mean cumulative ancestors: 0

Ancestral ratio d...


Chance of living in a simulation: 0%


This animation is based on an article (in preparation, with Dustin Wehr), whose goal is to show a much more detailed analysis of Bostrom's thought experiment. One of the results, visible above, is that the resulting trilemma is by no means clear-cut, i.e. the probabilities are not necessarily close to 0 or 1.

The beauty of the simple reasoning is still here, though: the outcome does not depend on the particular model of civilization dynamics but only on some means and frequencies. Still, to understand the animation, I will roughly describe how this universe was constructed.

For the default settings, with 2% of evil civilizations, after about 100000 time steps, the chance of not going extinct before ascension was 92%, d was around 1.31, and the chance of being simulated was about 60%. Not as shocking, as Bostrom's reasoning suggested.

Yes, the parameters were chosen specifically to undermine the intuitive result, but that's how it goes in math: one counter-example is enough. Here of course there's an infinite family of counter-examples, but I will leave the details for the paper.

The last thing I want to stress is that the central result is not the probability of living in a simulation per se, but the constraint tying it to other quantities (extinction, being evil, ancestral populations etc.). As the experiment shows, it's not a simple choice between “astronomically large” or “insignificantly small”.